Rocket League Pro SettingsWhat Most Pros Use, Counted Instead of Guessed
Copying one pro’s settings is a gamble. Counting hundreds is safer. We went through the settings of 590 notable players on Liquipedia: 94% play at FOV 110, 81% at distance 270, and 87% use a cross deadzone. Here’s the full picture and a setup to start from.
- Players counted
- 590
- FOV
- 110
- Distance
- 270
- Deadzone
- Cross
TL;DR
The Pro Setup in One Screen
Camera
FOV 110, distance 270, height 100
Angle -3.0, stiffness 0.35, shake off.
Deadzone
Cross, 0.05
Dodge deadzone around 0.65.
Sensitivity
Around 1.6
Steering and aerial usually match.
Controls
Jump Cross, boost Circle, powerslide L1
On PlayStation. Ball cam on Triangle.
How These Numbers Were Counted
Liquipedia keeps the camera, deadzone and control settings of 590 notable players, meaning players with more than $2,000 in career prize money. Camera settings go stale, so we only counted the 450 camera profiles updated since October 16, 2024. Read on October 16, 2026. If you’d rather have someone look at your own replays than copy a table, Rocket League coaching does exactly that.
Pro Camera Settings
450 players with camera settings updated since October 16, 2024. The last column is the median, or the second most used value.
| Setting | Most used | Share | Median or next |
|---|---|---|---|
| Camera shake | Off | 100% | None |
| FOVAlmost all | 110 | 94% | 110 |
| Distance | 270 | 81% | 270 |
| Height | 100 | 54% | 100 |
| Angle | -3.0 | 46% | -4 |
| Stiffness | 0.35 | 46% | 0.35 |
| Swivel speed | 4.00 | 14% | 5.3 |
| Transition speed | 1.50 | 18% | 1.5 |
| Ball camera | Toggle | 100% | None |
What each camera setting does
FOV: how wide you see. Nearly every pro maxes it out at 110 or 109.
Distance and height: how far behind and above the car the camera sits.
Angle: how much the camera tilts down toward the car.
Stiffness: how much the camera pulls back at speed. Lower means it pulls back more.
Swivel speed: how fast the camera turns when you move it with the right stick.
Transition speed: how fast the camera swings to the ball when you turn ball cam on.
Pro Deadzone and Sensitivity Settings
590 players. Deadzone is how far you push the stick before the game reacts; dodge deadzone is how far you push it before a jump becomes a flip.
| Setting | Most used | Share | Median or next |
|---|---|---|---|
| Deadzone ShapeMost pros | Cross | 87% | Circle (8%) |
| Deadzone | 0.05 | 38% | 0.07 |
| Dodge Deadzone | 0.70 | 18% | 0.65 |
| Steering Sensitivity | 1.50 | 15% | 1.6 |
| Aerial Sensitivity | 1.50 | 15% | 1.6 |
Check your stick first
A low deadzone only works on a stick that rests at center. If your car drifts with the stick untouched, raise the deadzone until it stops. Worn controllers often need more than the pros use.
Find What Actually Holds You Back
A former pro reviews your replays, live or async, and gives you the two or three fixes that matter.
Pro Control Bindings
Most pros play on controller, and most list PlayStation buttons. Xbox players use the same positions (A for Cross, B for Circle).
| Action | Most used | Share | Next most used |
|---|---|---|---|
| Jump | Cross | 82% | A (9%) |
| Boost | Circle | 57% | R1 (23%) |
| Powerslide | L1 | 42% | Square (33%) |
| Ball cam | Triangle | 81% | Y (9%) |
| Throttle | R2 | 83% | RT (9%) |
| Brake | L2 | 83% | LT (9%) |
The bindings worth copying are the ones that free your thumb: boost off the face button you jump with, and powerslide on a shoulder button so you can drift and air roll without letting go of the stick.
A Setup to Start From
Take the most common pro values, play a week with them, then change one thing at a time.
Starting setup
- Camera shake off, FOV 110, distance 270, height 100, angle -3.0.
- Stiffness 0.35, swivel speed about 5.3, transition speed 1.50.
- Ball camera on Toggle.
- Deadzone shape Cross, deadzone 0.05 (higher if your stick drifts), dodge deadzone 0.70.
- Steering and aerial sensitivity 1.50.
Change one setting per session, never three at once, or you won’t know what helped.
Give a new camera a few days. Everything feels wrong for the first hour.
Height and angle are the most personal: pros split between height 90 and 100, and angle -3 to -5.
Practise the new feel in training packs before ranked.
Questions Players Ask
What camera settings do Rocket League pros use?+
Most use camera shake off, FOV 110, distance 270, height 100, angle -3.0 and stiffness 0.35, counting 450 recent profiles on Liquipedia.
What is the best FOV in Rocket League?+
110, the maximum. 94% of the pros we counted use it.
What deadzone do pros use?+
87% use the cross shape, and the most common deadzone is 0.05. Raise it if your stick drifts.
What is a good dodge deadzone?+
Pros cluster around 0.65, with 0.70 the single most used value.
What sensitivity do pros use?+
Steering and aerial sensitivity both sit around 1.6, and most players set them to the same value.
Should I copy a pro’s settings exactly?+
Use the common values as a base, then adjust one setting at a time. Your controller, screen and habits are different from theirs.
About the Author
Herberth "ARES" Andrade
Founder of EloAscend
Herberth runs EloAscend, whose Rocket League team plays at Grand Champion and Supersonic Legend. Every number here is counted from Liquipedia’s player settings lists.
Settings Set. Now Fix the Gameplay.
A former pro watches how you play and gives you a short list to work on.
Sources
Editorial note: the author works at EloAscend, and this article links to EloAscend services. Every share and median is counted from Liquipedia’s player settings lists on October 16, 2026; camera settings only include profiles updated since October 16, 2024. Liquipedia is community edited, so single entries can be out of date. EloAscend is not affiliated with Psyonix, Epic Games or Liquipedia.