Top
Quest goal
1,200 points from minions, plates, takedowns and time in lane
Reward after patch 26.19
Level cap 20, +600 XP, 11% bonus XP and +80 XP per takedown. Unleashed Teleport on a 390-second cooldown, or a 10-second shield worth 35% of max health on your own Teleport
What it changes
The only role that can out-level the whole game. A won lane becomes a side lane nobody can match alone.
Jungle
Quest goal
Feed your jungle pet 35 treats
Reward after patch 26.19
Primal Smite, +10 gold and +10 XP per camp, 4% move speed in the jungle and river (8% out of combat)
What it changes
Faster clears, faster paths and a stronger Smite for every objective fight.
Mid
Quest goal
1,350 points, also earned from damage you deal to champions
Reward after patch 26.19
8% bonus AD and AP, plus a free upgrade to exclusive tier 3 boots
What it changes
The biggest pure combat lead of any quest. Trading well in lane fills it faster.
Bot (ADC)
Quest goal
1,350 points from minions, plates and takedowns
Reward after patch 26.19
300 gold, +2 gold per minion, +40 gold per takedown, and your boots move to the quest slot
What it changes
More gold and a free inventory slot for one more item, but only if your lane survives.
Support
Quest goal
800 points of gold earned with your support item
Reward after patch 26.19
Control Wards get their own slot at 40 gold, and your support item becomes Bounty of Worlds, which upgrades for free into Bloodsong, Celestial Opposition, Dream Maker, Solstice Sleigh or Zaz'Zak's Realmspike
What it changes
Cheaper vision all game. Early roaming costs more: until level 5, minions outside bot lane give 33% less gold and XP.
The quests push every laner to stay in lane longer, which helps the two roles that don't need to leave: top, now able to reach level 20, and mid, now carrying a flat stat lead. Jungle keeps its edge because its quest has no lane to leave.